Design Patterns in C#: Adapter

Learn everything there is to know about the Adapter Design Pattern

About This Course

The Adapter Design Pattern is a vital design pattern in software engineering, frequently used to bridge incompatible interfaces and enable seamless integration between different components. This pattern is essential knowledge for any developer, as it allows objects with mismatched interfaces to work together by converting one interface into another expected by the client. The Adapter pattern is particularly useful for integrating legacy systems, third-party libraries, or when reusing existing code in new environments. In this course, Amichai Mantinband will teach you everything you need to know to implement the Adapter pattern effectively, allowing you to build adaptable, cohesive, and interoperable applications.

Course Curriculum

28m 4 sections
Course overview
00:23 Free preview
Definition
03:48
Adapter vs Facade, Proxy, Decorator
03:44
Class Diagram
03:24
Game Engine Example & Class Diagram
02:06
Section Recap
01:21
Implementing the Adapter Pattern
03:14
Implementing the Game Engine Example
05:54
Section Recap
01:09
Benefits
01:18
Drawbacks
01:00
Conclusion
00:14

Meet Your Instructor

Amichai Mantinband

Amichai Mantinband

Amichai Mantinband is a Software Engineer at Microsoft and a .NET content creator.
He works on large-scale, distributed systems within Microsoft Office, serving over 100 million daily users. He is a speaker at official .NET conferences, and within Microsoft, he authors and teaches software architecture courses.
Amichai is the author of NuGet packages ErrorOr & Throw and has a .NET programming YouTube channel covering advanced topics such as design patterns, architecture, and best practices.

View all courses by Amichai Mantinband

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