The Adapter Design Pattern is a vital design pattern in software engineering, frequently used to bridge incompatible interfaces and enable seamless integration between different components. This pattern is essential knowledge for any developer, as it allows objects with mismatched interfaces to work together by converting one interface into another expected by the client. The Adapter pattern is particularly useful for integrating legacy systems, third-party libraries, or when reusing existing code in new environments. In this course, Amichai Mantinband will teach you everything you need to know to implement the Adapter pattern effectively, allowing you to build adaptable, cohesive, and interoperable applications.
Course overview (00:23)
Definition (03:48)
Adapter vs Facade, Proxy, Decorator (03:44)
Class Diagram (03:24)
Game Engine Example & Class Diagram (02:06)
Section Recap (01:21)
Implementing the Adapter Pattern (03:14)
Implementing the Game Engine Example (05:54)
Section Recap (01:09)
Benefits (01:18)
Drawbacks (01:00)
Conclusion (00:14)
Course Info
Amichai Mantinband is a Software Engineer at Microsoft and a .NET content creator.
He works on large-scale, distributed systems within Microsoft Office, serving over 100 million daily users. He is a speaker at official .NET conferences, and within Microsoft, he authors and teaches software architecture courses.
Amichai is the author of NuGet packages ErrorOr & Throw and has a .NET programming YouTube channel covering advanced topics such as design patterns, architecture, and best practices.
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