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Design Patterns in C#: Command

Learn everything there is to know about the Command Design Pattern

The Command Design Pattern is a foundational design pattern in software engineering, widely used to encapsulate requests as objects, allowing for parameterization of clients and delayed or queued execution. This pattern is essential for developers, as it decouples the sender and receiver of commands, promoting flexibility and control over request processing. The Command pattern is particularly useful in applications that require undo/redo functionality, task scheduling, or transaction processing. In this course, Amichai Mantinband will teach you everything you need to know to implement the Command pattern effectively, empowering you to build organized, flexible, and robust applications.

Curriculum

Course overview (00:46)

Definition (04:04)

Remote Control Example (03:57)

Class Diagram (06:31)

Class Diagram vs GoF Definition (03:16)

Command Line Interface Example (06:39)

Section Recap (03:00)

Implementing the Command Design Pattern (14:30)

Implementing the CLI Example - Part 1 (11:09)

Implementing the CLI Example - Part 2 (07:24)

Section Recap (01:57)

Benefits (04:29)

Drawbacks (06:32)

Conclusion (00:53)

Course Info

Level:
Design Patterns
Duration:
1h 15m
Rating (New):
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About the Author

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Amichai Mantinband

Amichai Mantinband is a Software Engineer at Microsoft and a .NET content creator.
He works on large-scale, distributed systems within Microsoft Office, serving over 100 million daily users. He is a speaker at official .NET conferences, and within Microsoft, he authors and teaches software architecture courses.
Amichai is the author of NuGet packages ErrorOr & Throw and has a .NET programming YouTube channel covering advanced topics such as design patterns, architecture, and best practices.

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