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Design Patterns in C#: Command

Learn everything there is to know about the Command Design Pattern

The Command Design Pattern is a foundational design pattern in software engineering, widely used to encapsulate requests as objects, allowing for parameterization of clients and delayed or queued execution. This pattern is essential for developers, as it decouples the sender and receiver of commands, promoting flexibility and control over request processing. The Command pattern is particularly useful in applications that require undo/redo functionality, task scheduling, or transaction processing. In this course, Amichai Mantinband will teach you everything you need to know to implement the Command pattern effectively, empowering you to build organized, flexible, and robust applications.

Curriculum

Definition

04:04

Remote Control Example

03:57

Class Diagram

06:31

Class Diagram vs GoF Definition

03:16

Command Line Interface Example

06:39

Section Recap

03:00

Implementing the Command Design Pattern

14:30

Implementing the CLI Example - Part 1

11:09

Implementing the CLI Example - Part 2

07:24

Section Recap

01:57

Benefits

04:29

Drawbacks

06:32

Conclusion

00:53

Course Info

Level:
Design Patterns
Duration:
1h 15m
Rating (New):
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About the Author

author_img

Amichai Mantinband

Amichai Mantinband is a Software Engineer at Microsoft and a .NET content creator.
He works on large-scale, distributed systems within Microsoft Office, serving over 100 million daily users. He is a speaker at official .NET conferences, and within Microsoft, he authors and teaches software architecture courses.
Amichai is the author of NuGet packages ErrorOr & Throw and has a .NET programming YouTube channel covering advanced topics such as design patterns, architecture, and best practices.

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