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Design Patterns in C#: Factory Method

Learn everything there is to know about the Factory Method Design Pattern

The Factory Method Design Pattern is a fundamental concept in software engineering that is widely used to promote flexibility and scalability in application development. It’s a must-know for any developer, as it allows subclasses to alter the type of object created by defining an interface for creating objects but letting subclasses decide which class to instantiate. This approach is especially useful for designing systems that need to accommodate future changes without extensive rewrites. In this course, Amichai Mantinband will teach you everything you need to understand the significance of the Factory Method pattern and how to implement it effectively in your applications.

Curriculum

The 3 Types of Factory Patterns

00:58

What is the Simple Factory Pattern?

03:53

What is the Factory Method Pattern?

03:47

Class Diagram

03:41

Dometrain's Quest Example

02:59

Dometrain's Quest Class Diagram

02:34

Characteristics & Implementation Aspects

02:48

Section Recap

01:17

Implementing the Factory Method Design Pattern

02:44

Implementing Domegym's Quest

05:45

Section Recap

00:48

Benefits

02:20

Drawbacks

01:52

Revisiting the GoF Pattern Definition

01:05

Conclusion

00:36

Course Info

Level:
Design Patterns
Duration:
38m
Rating (New):
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About the Author

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Amichai Mantinband

Amichai Mantinband is a Software Engineer at Microsoft and a .NET content creator.
He works on large-scale, distributed systems within Microsoft Office, serving over 100 million daily users. He is a speaker at official .NET conferences, and within Microsoft, he authors and teaches software architecture courses.
Amichai is the author of NuGet packages ErrorOr & Throw and has a .NET programming YouTube channel covering advanced topics such as design patterns, architecture, and best practices.

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