The Factory Method Design Pattern is a fundamental concept in software engineering that is widely used to promote flexibility and scalability in application development. It’s a must-know for any developer, as it allows subclasses to alter the type of object created by defining an interface for creating objects but letting subclasses decide which class to instantiate. This approach is especially useful for designing systems that need to accommodate future changes without extensive rewrites. In this course, Amichai Mantinband will teach you everything you need to understand the significance of the Factory Method pattern and how to implement it effectively in your applications.
Course overview (00:50)
The 3 Types of Factory Patterns (00:58)
What is the Simple Factory Pattern? (03:53)
What is the Factory Method Pattern? (03:47)
Class Diagram (03:41)
Dometrain's Quest Example (02:59)
Dometrain's Quest Class Diagram (02:34)
Characteristics & Implementation Aspects (02:48)
Section Recap (01:17)
Implementing the Factory Method Design Pattern (02:44)
Implementing Domegym's Quest (05:45)
Section Recap (00:48)
Benefits (02:20)
Drawbacks (01:52)
Revisiting the GoF Pattern Definition (01:05)
Conclusion (00:36)
Course Info
Amichai Mantinband is a Software Engineer at Microsoft and a .NET content creator.
He works on large-scale, distributed systems within Microsoft Office, serving over 100 million daily users. He is a speaker at official .NET conferences, and within Microsoft, he authors and teaches software architecture courses.
Amichai is the author of NuGet packages ErrorOr & Throw and has a .NET programming YouTube channel covering advanced topics such as design patterns, architecture, and best practices.
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