The Observer Design Pattern is a fundamental design pattern in software engineering, commonly used to create a one-to-many relationship between objects so that when one object changes state, all its dependents are notified and updated automatically. This pattern is essential for developers, as it promotes a loosely coupled system where components can react to changes dynamically. The Observer pattern is particularly valuable in applications requiring real-time updates, such as in user interfaces, event-driven systems, or data streaming. In this course, Amichai Mantinband will teach you everything you need to know to implement the Observer pattern, enabling you to build responsive, flexible, and scalable applications.
Course overview
Definition
Class Diagram
Game Engine Example
Pull Model vs Push Model
Section Recap
Implementing the Observer Design Pattern
Implementing the Game Engine Example
Section Recap
Benefits
Drawbacks
Conclusion
Course Info
Amichai Mantinband is a Software Engineer at Microsoft and a .NET content creator.
He works on large-scale, distributed systems within Microsoft Office, serving over 100 million daily users. He is a speaker at official .NET conferences, and within Microsoft, he authors and teaches software architecture courses.
Amichai is the author of NuGet packages ErrorOr & Throw and has a .NET programming YouTube channel covering advanced topics such as design patterns, architecture, and best practices.
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