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Design Patterns in C#: Prototype

Learn everything there is to know about the Prototype Design Pattern

The Prototype Design Pattern is a fundamental pattern in software engineering, often employed to create new objects by cloning existing ones. Understanding this pattern is essential for developers, as it enables efficient object creation by copying a prototype instance, which can be especially useful when the cost of instantiating objects directly is high. This approach is particularly advantageous in applications that require dynamic object creation and manage diverse configurations or variations. In this course, Amichai Mantinband will guide you through everything you need to know to leverage the Prototype pattern, empowering you to build flexible and performant applications.

Curriculum

Course overview (00:21)

Definition (03:35)

Class Diagram (02:24)

Real World Use Case (02:11)

Deep Copy vs Shallow Copy (06:10)

Should Concrete Prototypes Implement Shallow Copying or Deep Copying? (00:35)

Section Recap (01:46)

Implementing the Prototype Pattern (02:12)

Implementing a Figma Canvas "Copy Drag" Feature (07:03)

Implementing the Prototype Pattern with a Generic Return Type (02:36)

Section Recap (01:13)

Benefits (01:37)

Drawbacks (02:35)

Conclusion (00:11)

Course Info

Level:
Design Patterns
Duration:
34m
Rating (New):
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About the Author

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Amichai Mantinband

Amichai Mantinband is a Software Engineer at Microsoft and a .NET content creator.
He works on large-scale, distributed systems within Microsoft Office, serving over 100 million daily users. He is a speaker at official .NET conferences, and within Microsoft, he authors and teaches software architecture courses.
Amichai is the author of NuGet packages ErrorOr & Throw and has a .NET programming YouTube channel covering advanced topics such as design patterns, architecture, and best practices.

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