The State Design Pattern is a crucial design pattern in software engineering, used to allow an object to alter its behavior when its internal state changes, making it appear as if it’s changing its class. This pattern is essential for developers, as it enables an organized approach to handling state-driven behavior, promoting cleaner and more maintainable code. The State pattern is particularly useful in applications with complex state-dependent logic, such as game development, workflow engines, or UI components with different modes. In this course, Amichai Mantinband will guide you through everything you need to know to implement the State pattern effectively, empowering you to build adaptable, structured, and maintainable applications.
Course overview
Definition
Class Diagram
Strategy Pattern vs State Pattern
Game Character Example
Section Recap
Implementing the State Design Pattern
Implementing the Game Character Example
Section Recap
Benefits
Drawbacks
Conclusion
Course Info
Amichai Mantinband is a Software Engineer at Microsoft and a .NET content creator.
He works on large-scale, distributed systems within Microsoft Office, serving over 100 million daily users. He is a speaker at official .NET conferences, and within Microsoft, he authors and teaches software architecture courses.
Amichai is the author of NuGet packages ErrorOr & Throw and has a .NET programming YouTube channel covering advanced topics such as design patterns, architecture, and best practices.
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